By Steve Giddins
Steve Giddins has selected 50 supremely instructive video games - a few previous, a few new, and together with many who few readers could have noticeable ahead of. He has annotated those video games intimately from a latest point of view, explaining the helpful classes that may be learnt from them, whereas keeping off the damaging dogma that characterised many older works of this sort. themes comprise: Attacking the King, Defence, Piece strength, and Endgame issues. each one video game is via a recap of the most classes to be discovered. Giddins writes in a hugely available down-to-earth type that appeals to membership gamers looking to increase their realizing of useful chess. His wisdom of Russian-language chess literature has enabled him to discover many fantastic examples that experience now not seemed in earlier western literature.
“Steve Giddins is gaining a name as a chess writer customarily as a result transparent demeanour within which he offers his suggestions and this booklet is one other landmark in his oeuvre.” - invoice Frost, www.chessdevon.co.uk
Steve Giddins is a FIDE grasp from England who performs on a regular basis in foreign occasions and has often contributed to the British Chess journal. He has won a name as a author who offers beneficial, no-nonsense recommendation on themes of real sensible value. this is often his 3rd booklet for Gambit.
“...an educational gem of a booklet that may most likely aid nearly any participant enhance yet could be particularly priceless to beginners and intermediate end result of the certain annotation and the intensity of the reason. ... hugely recommended!” - invoice Whited, www.chesscountry.com
“Highly suggested for 1200-2000 gamers looking for a online game assortment, particularly those that want to enhance their knowing in middlegame pawn-structures. Giddins attempted to replace Chernev’s such a lot Instructive Chess video games yet he outdid his teacher.” - chessbug.com
“Giddins has written one other very good publication ... it's a instructing textual content that makes use of 50 very well-selected whole video games - no longer the standard suspects - to demonstrate several types of positions from commencing to endgame. Giddins provides descriptions of key rules of the video games, suggestions for a way to play them, and what to seem out for. back, the book’s effectiveness is predicated upon its very transparent and easy-to-digest presentation. I reviewed this ebook at size on one in every of my radio indicates and will hugely suggest it for average-strength players.” - IM John Watson, The Week in Chess
“Really sturdy books are really worthy greater than their weight in gold! That’s my feeling approximately masterpieces reminiscent of Steve Giddins’s 2006 Gambit gem, 50 crucial Chess classes. all of the principles within the significant choice of video games chosen and annotated by way of Giddins have been defined so lucidly that, even now, greater than a yr after I first learn the publication, the hugely instructive thoughts are nonetheless taking part in a really energetic function in my very own chess pondering. for example, i used to be specially inspired via White’s skilful dealing with of the long-range bishop-pair within the conflict Gulko-Kremenietsky (Moscow, 1983), which was once the penultimate conflict in Steve Giddins’s selected duels. certainly, that specific stumble upon made any such deep impression on me that each one the details speedy got here again to my relief whilst i wanted their tips in an endgame scenario that arose very lately in Motwani-D.Floor, Dutch League 2007.” - GM Paul Motwani, The Scotsman
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